21 research outputs found

    Design through research: Handpicking tools case study as facilitator to collaborative product development / Azmir Mamat Nawi and Wan Zaiyana Mohd Yusof

    Get PDF
    Collaboration between research and design is believed by many design theorists to offer new originality, insight and specialist expertise for product design. In practice, however, there exists a discrepancy between this ideal and a reality of unreconcilable cultural and methodological differences. This project has proven that the collaboration between research and design fuels creativity. This study documents and discusses such a collaboration as an example of practice with implications for educators, designers and students. It identifies a new role with the appropriate knowledge and experience to act as bridges within companies, facilitating the adoption of design methodologies appropriate to changing priorities in the design industries

    Museum Learning: Using Research as Best Practice in Creating Future Museum Exhibition

    Get PDF
    AbstractThe purpose of this paper is the identification of issues from the perspective views of museum scholars and experts toward creating direction in developing museum exhibitions in Malaysia for public learning. Many researchers had recognised that museums are important path of broader learning and knowledge institution for the society. Recently, museums have developed a strong interest in technology as their path more towards of leisure industries. However, there are contradicting opinions arising between using “traditional” approach and “interactive” technology exhibition techniques for visitor learning. The issues identification will be based on only literature search focusing on their viewpoints on an effective and meaningful ideas in creating extensive and highly developed exhibition for future generation. This paper also initiates a search for such literature and identifies key concepts for further deliberations. Finally, these findings are intended to formulate the best-practice on learning “tool” in a museum exhibition practice

    Group creativity and personality traits among Malaysian product design students / Wan Zaiyana Mohd Yusof and Amer Shakir Zainol

    Get PDF
    Brainstorming is a series of procedures (rules) designed to maximize the productivity of groups engaged in idea generation by reducing process losses, popularized by Osborn an advertising executive. This technique is always used by an organization in industrial design context. Students in industrial design are also exposed with this technique to generate the creative ideas. The main concern in this tool is increasing creativity in organization. This study examines the effects of personality traits on, evaluation apprehension among students in group brainstorming. Using a quasi experimental research design, 460 university students from 6 different universities have participated in this study. The hypotheses of this study are tested using Partial Least Squares (PLS). Results reveal that of the three personality traits, Extraversion, emotional stability, and openness are negatively significant related to the evaluation apprehension. The results are of potential interest to industrial design context, educators, and researchers. Also this study responds to call for further brainstorming research

    Ideation in industrial design context: the importance of group process in brainstorming / Amer Shakir Zainol … [et al.]

    Get PDF
    Brainstorming is a series of procedures (rules) designed to maximize the productivity of groups engaged in idea generation by reducing production loss, popularized by Osborn, an advertising executive. The main concern in this tool is increasing creativity in an organization. This study examines two main factors, production loss and ownership of the topic that influence the performance in group brainstorming. Production loss includes activities in production blocking, social loafing and evaluation apprehension among individuals, while ownership of the topic relates to the interest of individuals in engaging the brainstorming activities especially in industrial design. Using a quasi-experimental research design, this study reports on the participation of115 groups of university students from 6 different universities. The data is analyzed at group-level. The hypotheses of this study are tested using Partial Least Squares (PLS) regression. Results reveal that out of the three dimensions of production loss, production blocking, social loafing, and evaluation apprehension, production blocking is negatively related to the group brainstorming performance whereas evaluation apprehension is positively related to the performance or group brainstorming. As expected, ownership or the topic is related to the performance too. However, social loafing is not related to the performance or group brainstorming. The results are of potential interest to educators, and researchers. This study responds 10 a call for further brainstorming research

    The adaptation of creativity in museum sector: a case study of Malacca Maritime Museum, Malaysia

    Get PDF
    Museum is a cultural institution which plays an important role in cultural tourism activities. Today, the role of traditional museums has shifted to become multipurpose in order to offer tangible and intangible products and services to their visitors. The tourism industry in Malaysia is heavily depending on their rich multiethnic and religion culture since the 50's. However, the progress of the museums in Malaysia is going at a slow phase although cultural tourism growth in the country is soaring. Any changes involving the museum sector in Malaysia went through a complicated process because it had to go through several stages and time consuming. The museum sector in Malaysia is lacking of creative management and administration style. Malaysia museum sector is left far behind almost 30 years compared to other developed countries. Notwithstanding, for the past ten years more Malaysian museums are shifting their roles to become modern museums by adapting creative ideas and technology. This study applied case study method on Malacca Maritime Museum. This is a traditional museum which comes up with new and fresh ideas by combining traditional, creativity and ICT elements to become modern museum. Hence, this museum remains competitive with other tourism attractions in Malaysia and the region

    Multidisciplinary Approaches for Conservation and Awareness Programme at Langkawi Island

    Get PDF
    The main objective of this study is to foster awareness among the university students from multiple backgrounds about the importance of preserving ecotourism area for the environment at an ecotourism sites in Langkawi Island. Multidisciplinary approaches were conducted to get rich data set of this study since no proper research had been done at the site before. The result gained, showed that students would be more aware and careful with their behavior once they joined the river awareness and conservation program hence the program will educate and raise more understanding about our environment for visitors and ecotourism stakeholders. Keywords: awareness; ecotourism; forest conservation; multidisciplinary study. eISSN: 2398-4287© 2022. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DO

    Revisited Leonardo Fibonacci law of golden mean as surface-centric approach for form sustainable in design

    Get PDF
    The Golden Proportion is also known as the Golden Mean, Phi, or Divine Proportion, this law was made famous by Leonardo Fibonacci around 1200 A.D. He noticed that there was an absolute ratio that appears often throughout nature, a sort of design that is universally efficient in living things and pleasing to the human eye. The most renowned and influential product designer to work with such grid systems is Dieter Rams. Rams established a philosophy that was applied by Braun products that focused on providing clarity of function by avoiding superfluous. The divine proportion also has been used by companies like Apple to design products by Jonathan Ive, it is said to have been used by Twitter to create their new profile page, and has been used by major companies all over the world to design logos. The aim of this study is to assess whether the surface-centric approach has emotional effect to users and the objectives are to examine the relationship between the surface-centric approach and good design in the relationship between the surface-centric approach and consumer behaviour. This study is important as the framework will contribute to the body of knowledge in design methodology in search for ideas in form giving during designing process. It will also revive the approach of golden section in product design area

    Construction of Meaning from Traditional Cultural Dance Elements in Furniture Design

    Get PDF
    This study aims to find out how designers create meaning during the design development stage. This study explores 14 dance notations and steps and how they can be used in furniture design to create shape and meaning. It looks at how to use these movements in the design of furniture. In this work, semiotics is used to talk about how "sign," "object," and "interpretant" work together. As a result, several prototypes are designed, built, and tested to figure out the final design's shape and purpose. It can be concluded that using parts of traditional cultural dance helps create meaning and value in the context of furniture design projects. Keywords: design process; meaning-making; furniture design; semiotics eISSN: 2398-4287© 2022. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DO

    LEGO and Low-fidelity Materials as prototyping Tools in Co-Creation Activities involving Multidisciplinary Participants

    Get PDF
    This study examines co-creation prototyping with LEGO and low-fidelity materials. 122 people from the fields of design, the pure sciences, forestry, and tourism are involved in this 6-hour co-creation program. The advantages of early design prototyping with LEGO and low-fidelity materials are examined in this study. LEGO and low-fidelity materials enable multidisciplinary participants to explore, analyse, and modify ideas in three dimensions, validating design solutions, idea formulation, and idea evaluation. It can be concluded that LEGO and low-fidelity materials are good co-design prototyping tools for team and strategy building because they motivate members to participate more during group discussions, manage design modifications, and demonstrate new design directions. Keywords: Co-creation; prototyping tools; prototypes; LEGO eISSN: 2398-4287© 2022. The Authors. Published for AMER ABRA cE-Bs by e-International Publishing House, Ltd., UK. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). Peer–review under responsibility of AMER (Association of Malaysian Environment-Behaviour Researchers), ABRA (Association of Behavioural Researchers on Asians/Africans/Arabians) and cE-Bs (Centre for Environment-Behaviour Studies), Faculty of Architecture, Planning & Surveying, Universiti Teknologi MARA, Malaysia. DO

    Rekabentuk kenderaan: pemikiran rekabentuk kearah inovasi / Muhammad Hasri Abdul Rahim, Wan Zaiyana Mohd Yusof dan Nurkhazilah Idris

    Get PDF
    Terdapat kepelbagaian kaedah dalam penggayaan rekabentuk kenderaan dimana ianya bergantung kepada kaedah yang dipilih oleh pereka. Baru-baru ini pengunaan kaedah “anthropomorphic” (antropomorfik) mempunyai pengayaan rekaan tersendiri dan menghasilkan product yang berkualiti dan berinovasi. Berikutan daripada itu, “anthropomorphism” (antropomorfisme) boleh menerajui teknik pengayaan terbaru, dimana kaedah “anthropomorphic” (antropomorfik) hanya digunakan untuk keterampilan dan daya tarikan dari sudut kepenggunaan atau kebiasaan dalam mengenali produk. Bagi kaedah “anthropomorphic” (antropomorfik), ianya diukur dari sudut rekabentuk struktur manusia kepada rekabentuk gaya asas dan ianya dinilai atas faktor keselesaan atau pengenalpastian daripada bagaimana gaya guna kepada produk tersebut. Dalam pendekatan reka bentuk “anthropomorphic” (antropomorfik), untuk merancang penampilan dan interaksi produk, ia harus mencari tahap kemanusiaan yang sesuai dengan tugas utama dan peranannya untuk mendapatkan kesan positif dari “Anthropomorphism” (Antropomorfisme). Jadi soalan penyelidikan utama yang timbul daripada kajian ini adalah "Bagaimana bentuk fungsi berikut boleh disesuaikan dalam menghasilkan bentuk inovasi?” Kajian ini meneliti penerapan “anthropomorphic” dengan seni mempertahankan diri Melayu kepada ontologi kereta untuk menghasilkan rekabentuk inovasi dalam pengayaan kereta
    corecore